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Download glide wrapper1/5/2023 ![]() ![]() The difficulty in getting GL ES level commands supported on your Windows port of Project64 Glide64 is greater than the difficulty of getting it to work on Linux. Overall I would agree with dropping the OGL version and try using ES on Android and even Windows if you can.īut I would be interested in doing it but it does cause issues for linux effort as it most likely. ![]() So it's a double-edged sword but less relevant in that ES is all that pertains to the Android port anyway. GL ES specifications forces programs to be faster than some desktop GL programs.ĭesktop GL specifications allows some programs to be faster than some GL ES programs.īasically GL ES is a subset of not only the performance optimizations you could do with regular desktop OpenGL, but a subset also of the slower, primitive and not-as-fast things that you can do with desktop OpenGL. There is two copies of the code in the glitch library one for OGL one for OGL ES, the ES version looks like it is likely to be more optimized, I would like to see if I could get this merged, or maybe I look at dropping the OGL version and use angel that I mentioned above and see what the performance is like, but anyway I would dislike having two copies of the same code. If changing to another driver like Mesa3D fixes the issue, this usually induces the driver as the source of the problem, but that doesn't mean the GL coding isn't deficient, at fault, or can do nothing about the issue either. Also, libretro's Glide2Gl does not have this issue. ![]() This is the way WebGL works under JavaScript: as you said, d3d on windows, GL ES on mobile phones and plain GL on most other Unix-based systems.įor instance with Glide64 Final and PJ64's Glide, i have this issue in SSB where kirby's face is dark. Then I put the same firewood from nVidia, and everything was on "Īll this means that, perhaps, for especially lucky individuals, the video card is the same esoteric and the wrapper does not understand it.Having the angel library would mean on windows it was d3d, android opengl es, but not sure what that means for the linux version. And with this suspicious Intel driver, the wrapper is on friendly terms with a bang. I don’t know what kind of problems these are, but even quite solid games like Metro, CS, Portal and others ran quite well, no slower than with nVidia’s firewood, not counting the lack of anti-aliasing, anisotropic filtering, and other advanced settings. When you just install a clean Windows, of course, there is no firewood, but by default a certain Intel VGA Driver is installed in the system, while nVidia is found in the device manager, but with an exclamation mark, they say, problems. I have a nVidia vidyuha from some kind of "office" series, such as 9500gt or somewhere nearby, already old. ![]() If anyone is interested (I'm interested), one more observation regarding the XP wrapper. ![]()
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